This took a little longer than expected, though it felt like a good learning experience. I scrapped my first try at the canter + jump sequence because I had the legs contacting the ground in wrong succession, throwing off everything. Because of that I couldn't get the timing of the neck / head movements and the jump itself looked wrong.
However, as mentioned, I learned a lot from this and feel it's much better compared to what happened before.
As much as I like this rig, I'll be taking a break from it, so next up should be some flash animation and a Dobby rig dialogue c:
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